Blackmoor Scenarios
 
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Episode 1: DAB DA01: The ComeBack Inn
by Dave Arneson and Dustin Clingman


For decades, the infamous ComeBack Inn has been a haven to adventurers. It is rumored that all true Blackmoorian adventurers discover themselves within its strange and mysterious walls. Though none speak of it openly, it is rumored that adventure is but a few steps away. What will you find within the ComeBack Inn?

A Dave Arnesons Blackmoor adventure for first and second level PCs.
 
Episode 2: DAB DA02: A Night Out Under the Stars?
by Christopher Reed


Problems arise for a small town on the edge of the Redwoods. Are you big enough to help the little people in need? Especially, when the request comes from the tavern keeper who's Inn you woke up in. But weren't you just camping out under the stars last night?

A Dave Arneson's Blackmoor adventure for first and second level PC's.
 
Episode 3: DAB WC01: Redwood Distraction
by Dawn Coakley

The southern border of the Redwoods has again become infested with orcs. The elves have dispatched hunting parties to drive them off, but with no success. A dark shadow is falling over the woods.

A Dave Arnesons Blackmoor adventure for levels 1-4.
 
Episode 4: DAB RP01: Blood Wind
by Tad Kilgore


The High Hak is a deadly place for even its hardiest of residents. Peshwah nomads tred carefully for the land is riddled with treachery. Among these nomads, trust is not given lightly, but in this harsh environment, adventurers will quickly learn the true need for trust.

A Dave Arnesons Blackmoor adventure for PCs levels 1-6.
 
Episode 5: DAB WC02: The Redwood Scar
by Jeffrey Quinn


Conversion of the published Dave Arnesons Blackmoor Adventure: The Redwood Scar. Recommended for characters that have played Redwood Distraction.

A Dave Arnesons Blackmoor adventure for PCs levels 2-6.
 
Episode 6: DAB FS01: Losing Focus
by Christopher Reed


Wizards in Blackmoor spend tireless years concentrating to earn both respect and the focus required to maintain membership in the Wizards? Cabal. Can you help one such member of the Wizards' Cabal who seems to have lost his focus?

A Dave Arneson's Blackmoor adventure for PCs levels 1-6.
(Part One of the Arcane Enmity series.)
 
Episode 7: DAB AI01: Swamp Flies
by Christopher Reed


The buzz in the village of Boggy Bottom is that folks have gone missing. Can you squash these rumors or determine where the missing have flown off to?

A Dave Arnesons Blackmoor adventure for PCs levels 1-6.
(Part One of the Hidden Swamp)
 
Episode 8: DAB DT01: The Unwanted
by Tim Barth


A plea for help arrives from The Unwanted. The call requires journey to the devastated ruins of the former Duchy of Ten. No commoner would dare set foot on that cursed soil since the invasion of the Afridhi. Will you rise to the call?

A Dave Arnesons Blackmoor adventure for PCs levels 1-6.
(Part One of the Fires of Discontent series.)
 
Episode 9: DAB FS02: Innuendo
by Dave Brainard


When the fog rolls in to Heronport, strange creatures skulk in the shadows. When the fog rolls into Heronport, strong men quake before a nameless dread. When the fog rolls into Heronport, someone dies..

A Dave Arnesons Blackmoor adventure for PCs levels for levels 1-6.
(Part Two of the Arcane Enmity series.) And the Cabal Cried out, "No Hiding Place!" *
 
Episode 10: DAB - Special01: Dungeons of Castle Blackmoor
by Dave Arneson


Conversion of the published Dave Arnesons Blackmoor Adventure: Dungeons of Castle Blackmoor. A call has gone out for only the bravest of adventurers who are foolhardy enough to enter the dungeon of Castle Blackmoor.

A Dave Arnesons Blackmoor adventure for PCs levels 1-6. 
This adventure is playable multiple times, once at each ATL.
 
Episode 11: DAB AI02: Mere Flight
by Christopher Reed


While the town of Lake Gloomy lurks within the thick, dark wetland known as the Great Dismal Swamp, it is a regal place where cleanliness is taken very seriously. So why does the town seem so dirty these days?

A Dave Arnesons Blackmoor adventure for PCs levels 1-6.
(Part Two of the Hidden Swamp)
 
Episode 12: DAB - DT02: The Oktagern Affair
by Joe Cirillo


The seeds of rebellion in the Duchy of Ten are beginning to take shape against Zugzuls fiery grip. Could a band of adventurers be the spark the resistance needs to truly fight fire with fire?

A Dave Arnesons Blackmoor adventure set in the Duchy of Ten for PCs levels for levels 2-8.
(Part Two of the Fires of Discontent series.)
 
Episode 13: DAB - FS03: Mountain Madness
by Richard Iorio II


Though the beef stew found in Gletscherpunkt is very good; there is something wrong in the village.

A Dave Arnesons Blackmoor adventure for PCs levels 1-6.
 
Episode 14: DAB - RP02: Tower of Salt
by Tad Kilgore and Tim Barth


The Zah are mystics. The Peshwah say their vision pierces the veil of time and flesh and penetrates past, future and spririt. Is your old friend the Chosen of Hadeen? Is he the one destined to find the artifact that unites the Twelve Tribes and leads them to victory against the Afridhi? Only a trip to the Tower of Salt to consult with the wisest of the Zah will inidicate what is possible, what is true, and what your destiny might be.

A Dave Arnesons Blackmoor adventure for PCs levels 2-8.
 
Episode 15: Stolen Kisses
by Dave Brainard


The city of Blackmoor, while the heart of the realm, is a bleak and dreary place in winter. What flowers can possibly bloom among the black stone and gray ice?

A Dave Arnesons Blackmoor adventure for PCs levels for levels 1-8.
 
Episode 16: Funeral For a Hero
by Gerry Ruiz


Plumes of white smoke can be seen over the Redwood, a sign that a friend (and a hero) has passed away. The time has come to say our final farewells. But wait something is a miss!! Recommended for characters that have played The Redwood Scar, Part One of the Tomes Secret Series.

A Dave Arneson's Blackmoor adventure for PCs levels 2-8.
 
Episode 17: Secrets and Lies
by Stewart Larsen


One who was searching has himself become lost. Those in need are paralyzed with fear. The Church of Henrin seeks assistance. Can you answer the call and see through the lies?

A Dave Arnesons Blackmoor adventure for PCs levels for levels 1 -8.
Episode One in the Hand of Henrin Series.
 
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Episode 18: Kissing Day
By Kris Wade


Once more Baron Hubal needs your help but this time his need is more personal. A member of the Baron's private guard has deserted him an he greatly desires to know both about his well being and the reason for the desertion.

A Dave Arneson Adventure for levels 4 to 10.
(Episode One in the Holidays for Heroes series.)
 
Episode 19: A Matter of Perspective
By Philip Slama


People view things differently, while some may see a mountain as a source of wealth and prosperity, others see it as a place of safety and security. But when those two views collide who is right? What happens when innocents are caught in the middle?

A Dave Arneson Adventure for levels 1-6.
 
Episode 20: Sorcerer's Tomb
By Adam Beatie


There are secrets buried under every hill and stone in the Kingdom of Blackmoor. Uncovering one such secret has placed the halfling settlement of Pebbletown in grave danger. Will you risk the perils of the sorcerer's tomb to save the halflings?

A Dave Arneson's Blackmoor Adventure for levels 2 to 8.
 
Episode 21: Spirit of the Moon (Intro Episode)

The wolves of the Westwood are not a trifling matter.

A Dave Arneson's Blackmoor: The MMRPG Introductory Episode for first and second level PCs.
 
Episode 22: You Shall Know Them By Their Deeds (Two Round)
By Tad Kilgore.


Among the Peshwah, to say a thing, is to do a thing. To break one's word is to become less than whole. To bear false witness is a mortal sin. But the Cult of Calelrin worships the Peshwah god of lies and wields deception and deceit with the same grace and skill the finest swordsmen uses with good steel. Who is their next target? Who are they? What schemes have they made? What do they plan for the Chosen of Hadeen?

A two round Dave Arneson's Blackmoor adventure for levels 2 to 8.
 
Episode 23: Sign of the Arcanum
By Philip Slama


The city of Jackport is a place where anything can be foundfor a price. But what happens when the price is too high and the benefits not enough? Will you be able to shed light on the mystery and learn the truth behind a series of brutal murders targeting the Sorcerers of Jackport?

A Dave Arnesons Blackmoor adventure for PCs levels 4-10.
Part one of And the Cabal Cried Out, "No Hiding Place."
 
Episode 24: Just Business (Two Round)
By Tad Kilgore


When is a deal, just a deal? When does it force a compromise that taints you and who you are? When is it time to reconsider the path you are on? When is it time to change your view? When do the ends justify the means? Do you always have to hold yourself to the highest ethical standards, or sometimes, do things boil down to just business.

A two round Dave Arnesons Blackmoor adventure for character levels 4 through 10.
 
Episode 25: Wrongs Darker than Death or Night
By Philip Slama.


Jackport is a city in dire need of heroes. But what happens when a beloved hero and champion of the city turns on those they protect? Who will determine their champions fate and the fate of all involved in these deadly wrongs that have taken place under the cover of night?

A Dave Arnesons Blackmoor adventure for players levels 4-10.
Part two of the series And the Cabal Cried Out, No Hiding Place.
 
Episode 26: Lessons
By P. Dennis Waltman


Life and Death teach different lessons. When the lost is found, can the future be saved?

A Dave Arneson's Blackmoor adventure for heroes levels 1-6.
Recommended for followers of Henrin. Note: Lessons contains mature themes.
 
Episode 27: Scaled Vengeance (Two Round)
By Tad L.J. Kilgore and David Brainard


Knowledge as old as the land can offer guidance, but can also corrupt. The answer to one question forces the proffering of a second, taking the inquisitive places sometimes dark and strange. Desperate Peshwah have searched a great many years for the knowledge to restore their fallen god Hadeen. Peshwah Na Sulla now calls upon you again to walk a dangerous path in search of answers.

A two round Dave Arneson's Blackmoor Adventure for heroes level 4-10.
Part Four of the Epic of Hadeen series
 
Episode 28: Left and Disappeared
By Christopher Reed


You are asked to go to the town of South Pim to locate a fathers missing son, who has ventured far from the city walls on the advice of his friend. Are the two young men lost, feverish or just mad? Guess youll need to investigate to find out.

A Dave Arnesons Blackmoor adventure for heroes levels 1-8.
The third part of the Hidden Swamp series. Recommended for players with Allurid.
 
Episode 29: An Inevitable Confrontation
by


Someone has let slip the location of a hideout of the Eldritch Underground, and the Wizard's Cabal is rushing to take prisoners. The Eldritch Underground has sent a force to intervene. It's only a matter of time until they meet with explosive results.

A Dave Arneson's Blackmoor episode for PCs levels 2 to 8.
 
Episode 30: Blackmoor Wives Club
by Jennifer Barth


Hell hath no fury like a woman scorned... Or even worse, a group of women who are all working together. Can testosterone filled heroes save themselves?

A Dave Arnesons Blackmoor episode for heroes levels 1 through 4.
 
Episode 31: Mountain of Madness: Second Course
By Richard Iorio II


The events of last year, still fresh in your minds, you arrive in a small town that has a big problem--pestilence. What is the source of these strange sicknesses? Is there someone from your past responsible?

A Dave Arnesons Blackmoor episode for heroes levels 2 to 8.
 
Episode 32: Eyes of the Truth
By Philip Slama


Internal strife and politics are forcing a large divide between different factions within the Wizards Cabal. Some believe they are destined for power and greatness while others feel that protection of the land and its people is the Cabals first priority. As a darker power prepares itself for an attack will the Cabal be able to resolve its problems and save itself from destruction?

A Dave Arnesons Blackmoor adventure for heros levels 4-10.
The third and final part of the series: "And the Cabal Cried Out, No Hiding Place."
 
Episode 33: Fly Paper
By Christopher Reed


Something has drawn you into sticky danger, but who or what is it?

A Dave Arnesons Blackmoor adventure for heroes levels 3-10.
The fourth part of the Hidden Swamp series. [It is highly recommended that player characters first play the other three parts of the series.]
 
Episode 34: The Temple of The Frog
by Richard Pocklington


[GenCon SPECIAL EVENT] Behold! The long rumored Temple of the Frog has been discovered! Evil froglin seem to be inhabiting it's halls once again. Vanquish them, if you dare!

A Dave Arneson's Blackmoor SPECIAL WORLD PREMIER EVENT
 
Episode 35: All the Egg's Men
By Tad Kilgore and Dustin Clingman


A secret mission? To the Island of the Egg of Coot? Are you crazy!?!?

A Dave Arneson's Blackmoor episode for heroes levels 4-10.
 
Episode 36: Important Discovery
by Ken Austin


An important relic has been discovered by one of the University of Blackmoors premier archaeologists. The Fetch needs a team to escort it safely back to Blackmoor for further study.

A Dave Arnesons Blackmoor Episode for character levels 1 to 7.
 
Episode 37: Contagion
By David Brainard

Hard times can call for harsh measures, even from those who would be heroes. When a lurking evil is revealed, can mercy survive?

A Dave Arnesons Blackmoor adventure for heroes level 2-10.
Recommended for well-balanced parties.
 
Episode 38: Equal Night
by Kris Wade


Darkness and light. Temple of good. Ruins of evil. Victorious heroes and cursed victims. Life and unlife. Celebration and failure. At a time when night and day are equal the seekers must choose. But first they must overcome. 

A Dave Arnesons Blackmoor episode for PCs levels 4 to 10
Part two of the Curse of the Westryn series and part two of the holidays for heroes series.
 
Episode 39: A Game of Skill
by Shamba Warlick and Brian Buxton


How much of the games we win is truly skill and just how much is dumb luck?

A one round Dave Arnesons Blackmoor episode for PCs levels 1 to 10
 
Episode 40: In the Company of Rogues
by Gerry Ruiz


One of the most prominent members within the Wizards Cabal is in need of your assistance. Are you willing to take on the task of saving someone who is in dire peril?

A one round Dave Arnesons Blackmoor episode for PCs levels 2 to 8.
Part Two of the Tomes Secrets series.
 
Episode 41: Revival
by Jeremy Vosberg


An estate belonging to a noble family with a long history has recently been plagued by strange occurrences and sightings. Unable to discover the cause of the happenings, the family has decided to find outside assistance to investigate and end them. However, sometimes it's better to leave sleeping ghosts lie.

A one round Dave Arneson's Blackmoor episode for PCs levels 1 to 10.
Part One of the Foretold Series.
 
Episode 42: The Confectionary King
by Philip Slama and Greg Walker


Who can take your children, parade about the streets; slave them in his factory and leave nothing but the sweets?

A one round Dave Arneson's Blackmoor module for players levels 4-10.
 
Episode 43: Look to the Hills
by Tim Barth


For years the dragons from the Dragon Hills have raided into Dragonia. Now, the attacks have gotten worse and a dwarven trade caravan has gone missing. Peshwah na Shepro asks for your help.

A one round Dave Arnesons Blackmoor episode for PCs levels 2 to 8
 
Episode 44: Things to Come
by Stewart Larsen


The Church of Henrin calls on you for aid. Something wicked moves against the church and against Blackmoor. The village of Black Oak was infected with a foul and noxious rot. Can you seek out the cause of the infection and purge it from the land?

A one round Dave Arneson's Blackmoor Adventure for PCs levels 2 to 12
This is episode two in the Hand of Henrin series.
Also of particular interest to those who seek the arrows of Hadeen.
 
Episode 45: Communication Breakdown
by Brian Buxton and Joe Kavanagh


Things look bleak as the Afridhi muster their forces to the west. Could the situation possibly get any worse?

A DAB Adventure for levels 4 through 12.
 
Episode 46: Cry at Dawn
by Dave Brainard


The peaceful coastal town of Heronport is just the spot to relax after hard days on the road. When corpses disappear and impending danger comes to light, it becomes clear that a heros work is never done.

A Dave Arnesons Blackmoor adventure for characters level 1-12 (ATLs 3-9).
As a companion piece to Episode Nine: Innuendo, it is recommended that episode be played prior to Cry at Dawn.
 
Episode 47: The Night of Goss
by Gregory S. Walker & Philip J. Slama


Remember; remember the eighth of Chrislina, the end of Wizard King Goss. I see no reason why the eighth of Chrislina should ever be forgot. Raddan Goss; Raddan Goss was his intent to kill his enemies to extinguish their threat. Three score patrols of Arcane Warriors below led by the White Mage proved his overthrow. By Henrins mercy he was kept; from fulfilling his dream of dominance. Holler boys, holler boys, death to King! Holler boys, holler boys, our victory we sing! Radiah Zurren.

A Dave Arnesons Blackmoor two round investigation for PCs levels 1-5 or a two-round dungeon crawl for PCs levels 7-12. The first installment in the series: Thicker than Water
WARNING: This module contains UNTIERED encounters and is recommended for well balanced parties. Playing up is not recommended and can result in party death. Players enter at their own risk. You may only participate in this adventure once.
 
Episode 48: King's Day
by Kris Wade


Uther's heralds proclaim, "Tournament!" and the greatest Knights of the Realm come for Joust. However, nothing is as it seems. Hubal says there are Afridhi afoot.

A one-round Dave Arneson's Blackmoor Adventure for PCs level 2 to 12.
Episode three in the Holidays for Heroes series.
 
Episode 49: Heroes on Ice
By Tim and Jennifer Barth


Clothed by the moon / Those to be kissed by the frost shall go into bondage / Saved by the brothers / They shall face the fiery hordes / And set the fencer free

A Dave Arneson's Blackmoor adventure for heroes levels 1-4.
 
Episode 50: Prey
by Tad Kilgore


In the Wolf Wood, rival clans of wolfs and men war, each side seeking dominance and absolute power over the other. Between the two groups has long dwelled a tribe of xenophobic Westryn, seeing the werewolves as the purest incarnation of humankind. But the Elves must confront their own darkness and their own taint. Something twisted dwells within their heart and spreads among them like a plague. Peshwah na Sulla calls upon you to travel with him into this land, and seek the fallen Arrows of Hadeen.

A one round adventure, for character levels 4 through 12.
Part V in the Epic of Hadeen.
 
Episode 51: Portents
by Dennis Waltman


If a man turns down your help, one might let him die, but what if his death would cause your village to burn down?

A Dave Arneson's Blackmoor episode for PCs levels 2 to 9
 
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Episode 52: Root of All Evil
by Philip Slama, Greg Walker and Mathew Tearle


The cause of, and solution, to all of lifes problems

A Dave Arneson Adventure for players level 4-11.
Part Two of the Businessmen of Blackmoor.
 
Episode 53: What Lies Beneath
by Scott Moore


Something unusual lies beneath the town of Southport just outside of Archlis. Could it signal the return of a threat from Blackmoors past?

A Dave Arnesons Blackmoor episode for PCs levels 1-8
 
Episode 54: Tales from the Old Land
by Rafael San Miguel Thurn

Since Uther's last battle against the Skandaharians, the Northern Downs have become a quiet backward realm, where the simple men of the North can lead a pleasant life. But what is that? - A vile power is rising to disturb the peace!

An adventure for PCs level 6 to 10.
 
Episode 55: Crab Coast Clash
by Luis Acosta


A hamlet outside the town of Archlis has suffered tremendous damage from a recent storm. Ships are on their way with needed goods. Will you help transport the supplies they need so direly?

A Dave Arnesons Blackmoor Adventure for Player Characters level 1 - 6
 
Episode 56: Does Not Exist - error in numbering
 
Episode 57: Renewal
by Jeremy Vosberg


The northernmost reaches of the Peaks of Booh are an isolated area for the common folk, but for the influential and wealthy of the lands its serves as haven to some of the most prestigious hunting lodges in the land, and within easy travel of the city of Blackmoor. But recently, strange discoveries have shattered the tranquility of this playground of the elite, leaving mystery and death in their wake. A dark harvest has come to this region, and can anyone end it before it replenishes the strength of old foes?

A one round Dave Arneson's Blackmoor episode for PCs levels 3 to 10.
Second Episode in the Three R's Trilogy, and part of the Foretold Series.
 
Episode 58: Does Not Exist - error in numbering
 
Episode 59: Shadow in the Dark
By: Philip Slama


"Well the North's been moving slow and the standard's been flying low and a lot of people are saying that Blackmoor is fixing to fall. But speaking just for me and some people from Lake Gloomy, we got a thing or two to tell you all. This kingdom may have stumbled, but we ain't never fell, and if the Sorcerers don't believe that they can all go straight to hell! We're gonna put our feet back on the path of righteousness and then Odir bless Blackmoor again!" Aleksandr Nava, Deputy Mayor of Glendower addressing the House of Nobles.

A Dave Arneson's Blackmoor Adventure for players levels 1-11.
Part two of the "Thicker than Water" series.
 
Episode 60: Riddles and Crossroads
by Ramon Guillon.  (Terror Incorporated).

A Cumasti merchant needs your help. Deception dogs her at every turn and she seeks clarity and assistance.

A Dave Arneson Blackmoor one round adventure for players level 1-7.
 
Episode 61: The Siege!
by Tad Kilgore & Tim Barth

The Afridhi have attacked up and down the length of the Swamp. Fel and Dukane still struggle under siege. Uther asks you to support and hold a border fort until help comes. Can you?

A Dave Arnesons Blackmoor Special Event for Player character levels 2-12.
The results of this special directly affect the outcome of the war.
This epsiode may be played multiple times. Each time a different ATL must be played, and each time it is played it must be played with a different character.
 
Episode 62: Where Angels Fear to Tred
By Matthew Tearle (Terror Incorporated)


The Church of Odir asks for your assistance. To the south the darkness grows. Can you bring the light?

A Dave Arneson's Blackmoor adventure for player characters level 4-10
 
Episode 63: Bug Hunt

"Two-legged creatures we are supposed to love as we love ourselves. The four-legged, also, can come to seem pretty important. But six legs are too many from the human standpoint." -- Liam Shelser, Thonian, Paladin of Henrin.

A Dave Arneson's Blackmoor Dweomer Realm Adventure for player characters level 8-12.
WARNING: This module contains UNTIERED encounters and is recommended for well balanced parties. Playing up is not recommended and can result in party death. Players enter at their own risk.
 
Episode 64: Of Greed and Rainbows

What lies at the end of the rainbow? The wicked say gold. The blessed say dreams. The wise say you will find yourself.

A Dave Arneson's Blackmoor Adventure for player characters level 2-8.
 
Episode 65: Small Problems (Suitable for Intro Adventure)

The diminutive Docrae have a saying: "Fear not what is larger than you, for if you give into the fear of things big, you will truly be small of character". That has never been truer than right now for the Docrae Village of Windgrass. Can big adventurers help them with a small problem?

A Dave Arneson's Blackmoor adventure for players level 1-10
The first installment in the series: A Matter of Perspective.
ATL 1 is suitable as an introductory adventure.
 
Episode 66: Trouble for Noble Hearts
by Jared Eaton

What torment waits for Noble Hearts? Loss and madness? Murder?

A Dave Arnesons Blackmoor episode for ATLs 5-11
 
Episode 67: Into the Lightless Depths
by Terror Inc.

In the lightless depths beneath Blackmoor an ancient evil stirs. The enigmatic Trophimus requires a group of courageous adventurers to brave the darkness and journey to the mysterious Bazaar at Darkwater Falls. Once there negotiate with the Aranea Mercantile and learn the nature and identity of the ancient evil that sought to destroy the Clockwork Village before they strike again.

A two round High Level Optional Adventure fopr ATLS 9-13.
The Second part of our high level optional series: The DWOEMER REALM.
WARNING SOME UNTIERED ENCOUNTERS.
 
Episode 68: Big Trouble
by Greg Walker

The Archmage Lich, Raddon Goss, has returned from the neitherworld and once again threatens the security of Blackmoor. The Wizard's Cabal's most learned expert on the former arch enemy of Skelfer Ard is seeking brave adventurers to aid the Cabal in it's time of need. Undertaking a journey to seek out a former associate of Radon may be many things, but one thing is for certain, it will be Big Trouble.

A Dave Arneson's Blackmoor one round adventure for Players levels 5-13
The third installment in the series: Thicker than Water.
Part 2 of the themed modules A Matter of Perspective.
 
Episode 69:  Brushfire
By Chris Gale and Brian Gray.

Sometimes your enemies show up in the places you least expect them. Sometimes you can find allies in those least able to help themselves. And sometimes, heroes rise to meet an insurmountable challenge and save the day.

A Dave Arneson's Blackmoor adventure for heroes levels 3 - 9.
 
Episode 70:
 
Episode 71:  The Hellward Annex
By Philip J. Slama.

Prisoners of war locked and bound, a research facility obscured now found; within the walls its secrets hidden, numerous experiments all forbidden. Existence denied investigations blocked, an organization ruined from the shock; the awakened caught and put to death angers their lord Insellageth.

A Dave Arnesons Blackmoor one round adventure for players level 3 to 13. 
Part four of the series, Thicker Than Water
 
Episode 72:  The Dawn of Goss
By Gregory S. Walker & Philip J. Slama.

The Wizards Cabal appears glorious but it is made up of constant hard choices and unattractive tasks accepted under the pressure of Arcane Law. The powers in charge keep the people in a perpetual state of fear; keep them in a continuous stampede of fervor with the cry of the Arcane Inquisition. Always there has been some terrible evil to gobble us up if they did not blindly rally behind the Wizards Cabal by furnishing the exorbitant sums they demanded. Yet, in retrospect, these disasters seem never to have happened; seem never to have been quite realuntil now.

A Dave Arneson's Blackmoor one round adventure for players level 4-14.
Part five of the series, "Thicker than Water..."
 
Episode 73:  Retrieval
By Terror Incorporated

For one hundred years the Wizards Cabal has ruled supreme over magic in Blackmoor armed their Arcane Foci and Skelfer Ard's Scale of Magical Energy. But Raddan Goss has struck the first blow in the new struggle for magical supremacy and has taken from the Cabal its most trusted resource; they need you to get it back.

A Dave Arnesons Blackmoor Dwoemer Realm High-Level Optional two round adventure for players levels 7-13.

This module is recommended for players who have previously participated in "Episode 67: Into the Lightless Depths" and "Episode 74: The Dawn of Goss."

WARNING: This module contains UNTIERED encounters and is recommended for well balanced parties. Playing up is not recommended and can result in party death. Players enter at their own risk.
 
Episode 74:  Cutty Black Sow
By Gregory S. Walker

Something horrible stalks the dark streets of Maus. Nobles are being found torn apart and mutilated in back alleys and crucified on streetlamps. The Merchants Guild of Maus is nervous and seeks help from brave adventurers to solve the mystery of who or what is butchering the upper class of the biggest metropolitan city in the North.

A Dave Arnesons Blackmoor one round adventure for Players levels 5-13 The third installment of the "Infernal Darkness" series and part of the themed modules, "The Businessmen of Blackmoor."
WARNING: This adventure contains adult themes and is recommended for mature audiences. Player discretion is advised.
 
Episode 75:  Teachers Pet

Can a student teach a former teacher or is this lesson to hard to swallow?

A one-round Dave Arneson's Blackmoor Episode.
 
Episode 76:  Remembrance
By Kris Wade.

Memories of freedom are celebrated in a war torn land. The heroes are requested to gain freedom for slaves newly taken. Even those in the center of Blackmoor are not safe from the reach of the grasping Afridhi.

A one-round Dave Arneson's Blackmoor Episode.
Episode four in the Holidays for Heroes series.
 
Episode 77:  Leaving the Nest

While the army is away fighting the Afridhi war, a rash of terrible crimes rampage the City of Blackmoor.

A one round Dave Arneson's Blackmoor Episode.
 
Episode 78:  Hadeen's Vengence
By Tad Kilgore and Dustin Clingman.

The prophets have promised that one day, Hadeen would return to take his vengeance on those who destroyed him. His loyal followers are now joyous with the new promise that their dead god will soon rise.

A Dave Arneson's Blackmoor World Premier Episode and the conclusion of the Epic of Hadeen series.
 
Episode 79:  A Season's Change 
By: Sean Griffiths and Dawn Coakley

The Snow has started to melt as the seasons change. The Dwarves of the Stormkiller Mountains are brewing up something secret and they need your help to keep it that way.

A Dave Arnesons Blackmoor episode for heroes level 1-6.
Recommended for characters with Smusha.
 
Episode 80:
 
Episode 81: