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                                        CORE SCENARIOS


CORE1-1 Inheritance
When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money he hires you to retrieve it contents in a gamble that something worthwhile is still there.
A Living Forgotten Realms adventure set in Sembia for characters levels 1-4.

CORE1-2 The Radiant Vessel of Thesk
Rumors of a great item, touched by divinity, have traveled across Faerūn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is.
A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.

CORE1-3 Sense of Wonder
You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerūn!
A Living Forgotten Realms adventure set in the Nelanther Isles for characters level 1-4.
                                          

CORE1-4 Crystal Clear
The Low Market of Athkatla is no place for the more delicate flowers of civilization. For those of a less savory character, or whose reputations need not be protected quite so zealously, however, the Low Market is a bazaar like no other. Goods and services of all kinds can be had as long as the price is right… and the price is always right. But today, the coin of the realm seems to be something other than gold.
A Living Forgotten Realms adventure set in Amn for characters levels 4-7.

CORE1-5 Touched By Darkness
Young children do not look at the world the same way as adults. So what to do when a panicked girl tells them she is chased by monsters and needs their protection and those monsters say they are her teachers?
A Living Forgotten Realms adventure set in Sembia for characters levels 4-7.


CORE1-6 Incident at the Gorge of Gauros
Powerful forces work, for both weal and woe, in the lands surrounding the decimated nation of Thay.  Where the forces of good and evil clash great power can be unleashed, drawing those who seek destruction, and those who strive to prevent destruction:
A Living Forgotten Realms adventure set on the border between Rashemen and Thay for characters levels 7-10.

CORE1-7 Sovereign of the Mines
Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is way down, and the rulers of Amn aren’t pleased. The evidence indicates that it’s an inside job… deep inside. Adventurers are needed to go into the mines and find out who (or what) is trying to sabotage the Iomic Crystals.
A Living Forgotten Realms adventure for characters levels 7-10 set in the Nelanther Isles.

CORE1-8 Taken
The Night Knives have been punished for the kidnapping of many children in the city of Saerloon and with it the authorities say the crime has been solved and the abductions stopped. But is it ever that simple?  What if some say that there are still children missing that need rescuing from a dark fate indeed?
A Living Forgotten Realms adventure set in Sembia for characters levels 7 - 10. Sequel to CORE1-5 Touched by Darkness.


CORE1-9 Ages Best Left Forgotten
Someone with a long memory has found that others have uncovered something he hoped everyone else had forgotten. Can you journey to a twisted land and aid in the re-emergence of something that some feel is best left missing?
A Living Forgotten Realms adventure set in Thay for characters levels 7-10.


CORE1-10 Dancing Shadows
On most occasions, the trip from the ruins of Spellgard back to civilization is reasonably safe. But what happens when the road is more dangerous than expected - especially when shadows bite? First part of Bane of Shadows trilogy.
A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 4 - 7.

CORE1-11 Drawing a Blank
The city of Westgate is the focus of many rumors and plots. Recent stories tell of faceless skulkers who wander the city’s streets at night and then vanish into thin air when confronted. Who or what could be causing this phenomenon?
A Living Forgotten Realms adventure set in Westgate for characters levels 11-14.

CORE1-12 Songs of the Heart
A tale of two adventurers leads you to the fabled city of Evereska. Non-natives are not always allowed to enter so this is a one-time opportunity. It starts with the simple task of locating a missing person but obviously more is afoot. Can you keep cool and find out what is going wrong before the poet recites his last poem?
A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 7-10.
Second part of the “Bane of Shadows” trilogy, which began in CORE1-10 Dancing Shadows.

CORE1-13 The Fate of Camp 15
Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp’s troubles before you share its fate.
A Living Forgotten Realms adventure set near the Lake of Steam for characters levels 1-4.

CORE1-14 What Storms May Come
Darkness and light struggle and heroes are once again drawn to unravel the secret of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the “Radiance Against Thay” major quest and sequel to CORE1-2 Radiant Vessel of Thesk and CORE1-6 Incident at the Gorge of Gauros.
A Living Forgotten Realms adventure set in Rashemen and Thay for characters levels 11-14.


CORE1-15 Where Dragons Die
Netheril’s influence is expanding alarmingly and the Silverstars of Selūne are becoming desperate. The task of finding a weapon suitable for battling this expansion has fallen to you and your only clues take you to a place where mortals dare not tread.
A Living Forgotten Realms adventure set near Netheril for characters levels 11-14.
The third part of the Bane of Shadows trilogy.

CORE1-16 Fragments of a Shattered Mind
In the human bastion of Almraiven, a gifted magical scholar has gone missing. The academy insists she’s taken a sabbatical; her friends say that she was on the verge of a major discovery and would never have abandoned her research at such a critical juncture. Can you get to the bottom of this mathematical mystery?
A double-length Living Forgotten Realms adventure set in Calimshan for characters levels 11-14.

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CORE1-17 Stumbling Toward Harmony
A prophet and his followers are leaving Thesk and looking to start a new life. Heroes are needed to protect them on their travels and aid them in finding a new home?
A Living Forgotten Realms adventure set in the Hordelands for characters levels 4-7.


CORE2-1 Killing the Messenger
An ancient drow city, long thought dead, has begun to stir and a battalion of Zhentarim soldiers marches to support it. Can you discover who is behind this unlikely partnership?
A Living Forgotten Realms espionage adventure set in the Underdark for character levels 11 to 14.
  A Sequel to "Black Cloaks and Bitter Rivalries" (QUES1-1).

CORE2-2 Rising of the Dark
During the rise of the Netheril Empire, many battles were fought. One battle sank a Netherese ship, sending it between the waves of the Sea of Fallen Stars. There it lay for many years, vessel and cargo forgotten. Until now...
A Living Forgotten Realms adventure set in the Sea of Fallen Stars for characters levels 11-14.


CORE2-3 High Infidelity
The fabled earthmote stronghold Yaulazna has temporarily opened for commerce. When one of the legendary Five Companies’ skyships comes into port, a treacherous plot begins to unfold. Will you have the grit and daring to save the day?
A Living Forgotten Realms high-flying adventure set in the skies above Faerūn for characters levels 14-17.
  Start of the "Five Companies" quest.

CORE2-4 Lost on the Golden Way
The Golden Way is one of the longest and most famous trade routes in Faerūn. It stretches from the city of Telflamm on the Easting Reach all the way to Shou Lung in the exotic land of Kara-Tur. Many caravans stop at the fortified outpost of Uzbeg, near the Lake of Mists. Uzbeg has a reputation for safety and security – so why did all your wagons disappear last night?
A Living Forgotten Realms adventure set in the Hordelands for characters levels 1-4.


CORE2-5 The Black Card
"We need you to kill a man," your prospective employer says, "one who has become a dire threat to our village and is too powerful for us to deal with ourselves." Since the demon-infested Dunwood is involved, however, the matter is unlikely to be as simple as it sounds. A Living Forgotten Realms adventure set in the Damara for characters levels 7-10.


CORE2-6 TBD
Description here.
A Living Forgotten Realms adventure set in the ... for characters levels ...


CORE2-7 Where Secrets Lie
A long-dead architect?s estate may hold the key to secrets and treasures.
A Living Forgotten Realms adventure set in the Tarmalune for characters levels 4-7.